- #Outer wilds the stranger Patch
- #Outer wilds the stranger windows
We have updated our support page with common solutions to several of these bugs. We're aware of other bugs on multiple platforms, particularly input issues, and are working to fix them in a future patch.
Input rebinding save resiliency improved. Lowered mouse sensitivity minimum setting. Small visual fixes around the Stranger, Brittle Hollow and Quantum Moon. Updates to several slide reels to improve clues. Added visuals to lend sense of finality to Echoes of the Eye end sequence In this Outer Wilds Achievements Guide Ill first go through a comprehensive walkthrough of what to expect of the process, and then get into the details of. Fixed incorrectly inverted spacetime during a certain late-game story beat. Fix for a certain group of trees in the Stranger not always having collision. Stars in a certain location now respond to a specific event. Standing under a particular elevator now kills the player more reliably. Fix for undesirable behavior when entering vision torches at an unusual angle. #Outer wilds the stranger windows
Visual improvements to a few specific windows on the Stranger. Fade effects added for entering certain tunnels in an alternative view mode. Fix for a softlock caused by the player being able to drop an item in an end game situation. Additional visual effects added for Echoes of the Eye characters. Certain elevators and islands do not disappear anymore when a certain cosmic event happens. Fix to a bug where rafts were floating in outer space. Added evidence of a day/night cycle to a certain location. Fixing a bug where you could obtain You'll Never Take Me Alive achievement without the Echoes of the Eye expansion. Fixes to various visual and physics bugs caused by leaving your Little Scout in certain locations. Fix for a particular moon locator being oriented backwards. Fix for a water body not being visible in the Scout's view under certain circumstances. Fix for the player ending up in an unexpected place when falling into the water during a transition. CPU optimizations for Echoes of the Eye scripts. Optimized rendering of Echoes of the Eye characters. Potential fix for stray Brittle Hollow chunks. Removed a duplicate cosmic event from the map. If the input save fails to load, the game will reset to default settings. Fix for softlocks when meditating in various situations. Made it more difficult to skip dark sequences by surviving certain falls. Updated/fixed several ship logs and their associated pictures. Certain locks in Echoes of the Eye now visibly open when released elsewhere. Revised several elements of a certain tower puzzle. Significant revisions to several mid-game clues. Made it more obvious that party crashers have nowhere to hide. Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design). Significant changes to Endless Canyon level design. #Outer wilds the stranger Patch
The patch may take a little longer to publish on XBOX but should go live shortly. Outer Wilds Patch 12 is now available! For all of you who might want to play Echoes of the Eye during the holidays, we updated and polished portions of the expansion and fixed a number of bugs on all platforms.